Intel-GDAP PINOY INDIE GAMES CONTEST


take note: the event was moved to FEBRUARY 1-3, 2008

I was invited to join this indie game developing contest and right now im still thinking if my team can do it. if you remember in my previous blog entry. Me and RG developed a flash side scrolling video game and we presented it at the 1st UGOT GAME event in PTTC. And were glad to get a positive response. We love sidescrolling games thats why we love to make that concept into a real game. But because we are so busy, we haven't finished the whole game, RG just finished a 4 stages game with enemy boss.

If you want to learn more about our game here's a youtube video sample of the first game testing.

okay back to the Intel-GDAP PINOY INDIE GAMES CONTEST, it is a big challenge for a video developer to create a game for about 48 hours and from scratch. For flash game developers this is a big advantage for them, ( i think)

here are the info about the event, and thanks to
Zsarina Salazar for the invite and info.

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We cordially invite you to join the Pinoy Indie Games, a game development contest that will demonstrate the talent and capabilities of Filipino game developers. This kind of competition has been happening in Canada & the US but this is the first time a contest of this kind will take place in the Philippines. The contest will challenge both the creativity and programming capability of our developers to create a game in 48 hours. It's an opportunity to showcase the Filipino game developer and establish the Philippines as a force to be reckoned with in this field.

Date: FEBRUARY 1-3, 2008
Venue: i-hooked Café, C.M. Recto Manila
Objective: This contest intends to showcase the talent of Filipino game developer. The goal of the contest is for teams to FINISH A GAME IN 3 DAYS. Teams must START FROM SCRATCH and end up with a complete game at the end of the weekend.

Contest Rules:

Contest is open to all students and all non-professional game developers. Interested participants may join as an individual or team entry but they must pre-register with the contest coordinators to enter the contest. Pre-registration is open from now until 12NN, January 11, 2008. Participants are urged to pre-register to secure a slot and ensure that all directions and guidelines regarding pre-approved game technologies have been communicated. For pre-registration and inquiries, contact Jill Jacaria at 0916-8263969 / 893-3308 jilljacaria@yahoo.com or Paula Jalosjos at 0917-8111086 group3-b@seinc.com.ph. Check out flyers or http://uvgot2bekidding.multiply.com/ for more information.



and Here are the complete rules

Read more here





PINOY INDIE GAMES COMPETITION

Date: January 11, 2008 to January 13, 2008

Venue: i-hooked Café, C.M. Recto Manila

Objective: This contest intends to showcase the talent of Filipino game developer. The goal of the contest is for teams to FINISH A GAME IN 3 DAYS. Teams must START FROM SCRATCH and end up with a complete game at the end of the weekend.

Contest Rules:

Contest is open to all students and all non-professional game developers. Interested participants may join as an individual or team entry but they must pre-register with the contest coordinators to enter the contest. Pre-registration is open from now until 12NN, January 11, 2008. Participants are urged to pre-register to secure a slot and ensure that all directions and guidelines regarding pre-approved game technologies have been communicated. For pre-registration and inquiries, contact Jill Jacaria at 0916-8263969 / 893-3308 jilljacaria@yahoo.com or Paula Jalosjos at 0917-8111086 group3-b@seinc.com.ph. Check out flyers or http://uvgot2bekidding.multiply.com/ for more information.

A team may have no more than 3 members and should have a team name. Artists and musicians are strongly encouraged to enter, and those who do not know how to program computers or are unable to form a team may contact us for possible matching (i.e. programmers may be teamed up with graphic artists).

Theme: The theme of the game will be announced on the day of the contest. Contest participants must incorporate this theme into their games and will be scored on how well they accomplish this.

Available HW & SW: The venue (i-Hooked) is equipped with 51 Intel Core 2 Quad PCs with hi-speed Internet connection, able to accommodate a maximum of 17 teams of 3 members each. Each PC will have the following programs installed:

  • Windows OS
  • Visual Studio.Net
  • Flash
  • Maya
  • Studio Max
  • Direct X SDK 9
  • PhotoShop CS2
  • Wacom tablets are also available however, they will be limited in number so teams must book their schedule to use the tablets.

Teams may NOT bring a pre-created game to the event or work on a MOD. Teams may bring an existing game engine, however all game assets, code/programming and artwork must be created onsite and only during the 48-hour period. Teams MUST list the game engine and all technologies (including all software and helper libraries, homegrown or otherwise) they will use to create their game. These will be subject to approval by the contest organizers. Should teams be using software outside of those already in the PCs provided, they must bring their own installers. ALL DRIVERS MUST BE LICENSED SOFTWARE. Use of non-approved and undeclared game engines, software and technologies during the contest proper will be tantamount to disqualification. Teams must surrender any storage media or devices (i.e. flash disks, external hard drives, DVD/CD-roms, etc.) with contest organizers. These will be returned to respective owners at 12NN of January 13.

The game MUST be finished by Sunday, June 13 at 12:00 noon. We will post final versions of the games on the Yehey! website.

Required Elements. Intel and GDAP will provide specific Intel assets as such: Intel .swf logo, Intel bong and Intel Core 2 Quad badge. Every game is required to incorporate any of the image and sound assets provided by the organizers -- without alteration or modification -- to receive 5 additional points on their final score. Any changes made to these assets or its indiscriminate use will be considered a logo violation and therefore will not merit the additional points.

The game must be more than a screensaver, interactive toy, or vague simulation. It should have a clear goal and easy to learn. It should have a title screen, basic instructions and a “PLAY” button. It should provide at least 5 minutes of game play. It may be funny or experimental, but original.

Onsite Assistance: GDAP will have “roaming counselors” who can provide guidance or assistance to the teams. Teams may consult with them from time to time but may not enlist them to be part of the team. For teams short on audio expertise, sound effects/audio artists from GDAP will be on-hand during the event. Teams may tap these volunteers who will be around to help wherever needed. Teams may use the services of the audio artists for a maximum of 2 hours throughout the contest proper. Schedules must be booked with the organizers.

Teams’ completed game MUST run on Windows (games must not be exclusive to MAC / Linux only). In order to demonstrate the success of the Pinoy Indie Game Development Competition, the public should be able to download and play the games submitted. Since most people have Windows, it must be Windows-supported.

Completed games (and everything it needs to run) should be under 10MB (after zipping). This is not a strict requirement, but files over this limit may become difficult to host online.

Judging: The final game submissions will be judged by a panel selected by Intel and GDAP. Entries will be judged on the following criteria:

  • Gameplay/playability (20 points)
  • Visuals/graphics (20 points)
  • Technology (20 points)
  • Creativity/Originality (20 points)
  • Production value and quality - Audio/Polish/Bugs (10 points)
  • Adherence to Theme (10 points)
  • Use of Intel asset (+ max. 5 points)

Winners/Prizes: Winners will be notified via phone call or e-mail one week after the event. Prizes will be awarded to each team member as follows:

1st Place – One (1) Intel Core 2 Quad PC for each team member

2nd place – One (1) Apple iPod Classic 80GB for each team member

3rd place – PHP5,000.00 worth of GCs for each team member

IMPORTANT NOTE: Contest Coordinators will have final say in all disputes. Meals will be provided for teams at the site throughout the contest.

Event Schedule

Friday - June 11, 2008

          12:00 pm – 1:00 pm Arrive at i-Hooked. Claim your assigned PC, name tags, briefing sheets and required assets. Book sound effects and Wacom tablets if needed. Present pre-approved engines, libraries, installers, etc. Set-up PCs with pre-approved technologies. (Lunch will be served.)

          1:00 pm – 1:10 pm Intro/welcome by Intel Technology Philippines marketing manager Jerome Matti

1:10 pm – 1:20 pm Briefing: Rules and Overview by GDAP president, Gabby Dizon

1:20 pm – ONWARDS Game development proper. (Time starts now.)

Sunday - June 13, 2008

          12:00 pm Closing: ALL TEAMS TO SUBMIT GAMES at 12NOON OR FORFEIT (teams will be given a grace period of 10 minutes). Organizers to save entries on central file in external hard drives.

          12:00 pm – 1:45 pm Lunch to be served. Pinoy Indie Games Competition Open House: Teams may go around PCs to play/view other teams’ games. Teams to begin preparing for exit.

1:45 pm – 1:50 pm Final remarks by Intel/GDAP

1:50 pm – 2:00 pm Contestants exit i-Hooked



Post a Comment

2 Comments

Unknown said…
Hi Azrael! Thanks for the free plug for our event. For more info, you can also visit http://pinoyindiegames.livejournal.com. Do join the event and get a chance to make history! Pinoy Indie Games is the first competition of its kind to be staged here in the Philippines. :) - Paula
hi paula.

i already sent this event info to a local cable tv news .. they might cover the event. im not sure if they contacted you already.